1 /**************************************************************************
2 ** (c) Copyright 1998, Andromeda Technology & Automation
3 ***************************************************************************
4 ** MODULE INFORMATION *
5 ***********************
6 ** FILE NAME : pattern.h
7 ** SYSTEM NAME : AXE - Andromeda X-windows Encapsulation
8 ** VERSION NUMBER : $Revision: 1.1 $
10 ** DESCRIPTION : Definition of patterning classes: stipple, tile
12 ** EXPORTED OBJECTS : class stipple
15 ***************************************************************************
16 ** ADMINISTRATIVE INFORMATION *
17 ********************************
18 ** ORIGINAL AUTHOR : Arjen Baart - arjen@andromeda.nl
19 ** CREATION DATE : Feb 25, 1998
20 ** LAST UPDATE : Feb 25, 1998
22 **************************************************************************/
24 /*****************************
26 Revision 1.1 2002-07-25 08:01:27 arjen
27 First checkin, AXE release 0.2
29 *****************************/
31 /* static const char *RCSID = "$Id: pattern.h,v 1.1 2002-07-25 08:01:27 arjen Exp $"; */
37 ///////////////////////////////////////////////////////////////////////////
40 // MEMBERS : Pixmap pixm;
48 // LAST MODIFIED : Feb 25, 1998
49 ///////////////////////////////////////////////////////////////////////////
63 stipple(char *data, unsigned int w, unsigned int h)
65 pixm = XCreateBitmapFromData(stddpy, stddpy.Root(), data, w, h);
70 XFreePixmap(stddpy, pixm);